So the issue is not in the network but in my PC. Today I used a webpage to check if the ports where trully open or not. It appears as they are still closed so I checked again my Firewall exceptions, deleted the older rules and made them from scratch (Inbound and Outbound TCP&UDP rules for ports 80, 443 & 6112). Account & Technical Support. [EoD]Download is stuck. Downlaod is stuck at 56%, but it kept showing that its downloading (the size kept increasing). I closed it and opened again, where it started from before (but at 0%), after 10mins i see that it says it downlaoded 2.5GB data, but the percentage is at 0% and number of files to be downlaoded is Fellow aussie chiming in about unplayable lag: tried to jump into the first teq of the day; skills took genuinely over 30 seconds to activate, if I didnt lose connection to the server 1 Link to comment It opens with the launcher already up in the GFN session so we can't use the -usecoherent workaround without some very specific maneuvering from a google, so looks to be a just wait until it gets patched. This is especially Happening if you are living in a crowded area with a lot of People using w-lan. So when your router is changing the "subchannel" he is disconnecting for a short while and reconnecting afterwards. This also caused massive Problems with the Television router for me. Hi. I don’t know what happened, site of the Guild War 2, GW2 wiki and the game do not open. The Internet is normal, other sites open, and other games start up. Here is what writes when I start the game launcher the game GW2. (The game client lost its connection to the server. Please wait a few minutes before restarting the client and trying T4cmGd. I ran the following command in an admin command prompt, netsh winsock reset. 1a. Rebooted. Added /clientport 443 to the desktop shortcut target for Guild wars 2. 2a. apparently this forces the client to use port 443, a commonly open port, as GW2 likes to switch ports mid mission causing these disconnects. It's a general "disconnect" not based on individual circumstances. It's more meant for those people that disconnect at the end of a match, and then connect after it's over to try again in the next one. There's no coding setup to detect WHEN in the match you disconnect or IF you re-connect. It's "if the person disconnects". The problem now is that my wife told me the game became unplayable for her today. So I had her do the same thing and now hers won't load at all. So yesterday she could play decently yet I had terrible connection issues, now today it's the same but vice-versa. It's getting very frustrating because it doesn't do this with anything else but ANET. >:( Please also be aware that the e-mail address that you submit in connection with this request cannot already be associated with a Guild Wars or Guild Wars 2 account. (In fact, for maximum security, we suggest you may wish to use an e-mail address for Guild Wars 2 that is not used anywhere else.) Guild wars 2 probably has the worst netcode and is most sensitive to lag compared to any other game. Try using a VPN. I don't think it is just ping, the game also uses a ton of bandwidth and if you have low bandwidth everything will just stop. Try using a VPN server in Dallas as that is where they are located I believe. I appreciate how easy it is to "get back into" GW 2 r/Guildwars2 • The new Astral Ward Feathered Raptor skin (comes with the expansion preorder) has a completely new idle animation, apparently

guild wars 2 connection issues